Test date : October 18, 2011
Location : MFA DT Lab, Parsons The New School for Design
Observe how the interface can influence on user’s behaviors.
As an extension of the previous prototype, this experience was built under the same basic principles: users standing in font of a camera connected to a computer that transforms the arm gestures into sound.
for this version, a more detailed and straightforward visual feedback was provided: every time a sound is triggered, a red dot appears indicating which side is activated. This proved to be more effective comparative to the previous experience.
For this version, two modes were supported in order to allow comparison between passive and active behavior from the interface:
Mode A : freestyle improvisation
Mode B : Users hear a base rhythm
Each one of the users tried both modes and at the end of the experience they were prompted to describe the differences between each mode. Basically they were asked to describe in what situation they felt more comfortable.